﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Interfaces
{
    using Events;
    public interface IMapObject
    {
        uint ID { get; }
        Position Location { get; }
        uint OwnerID { get; }
        /*
        event EventHandler<LocationChangeEventArgs> LocationChanged;
        event EventHandler<OwnershipChangedEventArgs> OwnerChanged;
        event EventHandler<OwnershipChangingEventArgs> OwnerChanging;
         */ 
    }
}
